About Me

About Me

Haoyang Zhou (周浩洋)

[email protected] | https://howyoung.dev

ETH Zürich, Rämistrasse 101, 8092 Zurich, Switzerland

I am a Master’s student in Robotics, Systems and Control learning at ETH Zürich and also an enthusiast of various IT technologies.


My research interests include computer graphics and computer vision, especially in appearance acquisition, modeling, and rendering. I was working as a research assistant in the State Key Lab of CAD&CG at Zhejiang University.

Deepmotion: GAN-based Human Video Generation

Student Research Training Program (SRTP)

Supervised by Prof. Shouling Ji, College of Computer Science and Technology, Zhejiang University

  • Worked with a group on the discriminator of the GAN;
  • Proposed to use a multi-task CNN and vote-based method to improve the performance of the discriminator;
  • Developed the backend of the demo app of the project.

Joint Acquisition of Geometry and Appearance with Light Field

Design sketch of the acquisition hardware

Graphics and Parallel Systems Lab, State Key Lab of CAD, ZJU

Supervised by Prof. Hongzhi Wu, College of Computer Science and Technology, Zhejiang University

  • Designed, constructed, and calibrated the hardware prototype;
  • Currently working on integration with the software.


Vice-manager of Tech Center of Qiushichao Team (Student Organization)

  • Responsible for operation and maintenance of the production server cluster;
  • First proposed and developed a new campus information integration service Notify, leading a team with 26 members including developers, designers, and PMs.

Teaching Experiences

  • TA of Introduction to Computing Systems

    Instructor: Prof. Yale Patt at the University of Texas at Austin and Prof. Xiaohong Jiang at Zhejiang University

  • TA of Introduction to High Performance Computing

    Instructor: Prof. Shouling Ji, Prof. Zeke Wang et al. at Zhejiang University



  • Chinese (native)
  • English (fluent)
  • Japanese (intermediate)

Computer Engineering

Experience in:

  • Languages: C, C++, C#, Dart, Go, Java, Python, Rust
  • CG & Games: OpenGL, Vulkan, OptiX, Unity3D, Godot
  • Web frontend: HTML, CSS, JavaScript, React, Vue, etc
  • Web backend: ASP.NET, Node.js, etc
  • Mobile app: Flutter, native Android
  • Windows desktop: WPF, UWP
  • DevOps: Docker, Kubernetes, production cluster management
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